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To start with, I have been previously busy with many different other things for a long time now and am just now reconciling into some XNA development. When I started back in it, I started by sorting out my personal favorite physics engine (JigLibX) and running it with XNA 3.0. However, since moving to three.0, none of my textures work for my FBX models. I took some code and models that I've utilized in my older projects and pulled them to the new JiggleGame, but none of them of my textures are working. The texture is being employed by the automobile,Cheap Nike Dunk High LR Medium Grey Light Charcoal White Blue Grey Sale, and not for almost any of my models. I don't know if this sounds like a JigLibX issue, XNA 3.0 issue,Cheap Nike Air Max Tn Shoes Mens White/Green/Blue Sale, or simply something stupid that i am doing. I tried anything you said but still didn't obtain it working. The feel isn't baked into the model. I will get rid of the texture in the project entirely plus it doesn't complain regarding it missing. However,Cheap Nike Air Max 91 Shoes Mens Black/Grey Sale, I will make same code and model and load it into a mature type of the JiggleGame that uses XNA 2.0 and it works. In XNA 2.0, only remove the texture,Cheap White Nike Woman Air Force One '07 Retro Style Shoes Sale Sale, it complains about it missing. In XNA 3.0,Cheap Nike Air Force 1s Low Premium Easter Egg White Brown Kelly For Womens Sale, it's acting want it doesn't even know how the model is suppose to get a texture. I've compared it for the JigLibX car and everything looks similar.
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